Can Witch Make Vigi Kill Again
Every bit a immature child, the Witch was used to being bullied. Everywhere she went, she was made fun of. Whether it was her abnormally large nose, her off-shade green skin, or simply the fact that she carried a broom around wherever she went. The town had completely shunned her. She was banished to the far forests, left to her own devices... and her own magic. Throughout years of being completely alone, she had studied magic day and night, and, with the help of her black cat as a lab rat of sorts, she had learned to make people do whatever she pleased! With her newfound talent, she moved dorsum into the town, taking upwards home under the guise of a regular townsperson. The Witch vowed to take revenge on everyone that had e'er bullied her. That meant working with those who some may consider evil. To her, they were only allies… allies in the state of war on taking down the Town of Salem. (credit)
Mechanics
- You can control someone each Night to visit or use their ability on your second target. Your initial target will know they are being controlled.
- You will be told the role of the target you command.
- You take Basic Defense until you are attacked. This Bones Defense can only protect you from 1 attack.
- You will only lose this Basic Defense if the attack would take killed you. Getting saved past other players, such as Boondocks Protectives, will not consume your Defence force.
- If you are attacked, yous volition receive the message that you were attacked. However, your assaulter will not receive whatsoever message.
- You will receive all feedback your target would accept otherwise received. Your target will not receive their feedback.
- You cannot be roleblocked past Consorts or Escorts.
- If a Vigilante is alive with the ability to shoot, the game volition go on if no other factions abreast the Town are alive. This also happens if more than than one Witch is alive.
| Witch Results: |
|---|
| Your target is a trained protector. They must be a Bodyguard. |
| Your target is a professional surgeon. They must exist a Doctor. |
| Your target is a cute person working for the boondocks. They must be an Escort. |
| Your target gathers information about people. They must exist an Investigator. |
| Your target detains people at night. They must be a Jailor. |
| Your target watches who visits people at night. They must be a Scout. |
| Your target is the leader of the boondocks. They must be the Mayor. |
| Your target speaks with the dead. They must be a Medium. |
| Your target wields mystical powers. They must be a Retributionist. |
| Your target is a protector of the boondocks. They must exist a Sheriff. |
| Your target secretly watches who someone visits. They must exist a Spy. |
| Your target specializes in transportation. They must be a Transporter. |
| Your target tracks Vampires. They must be a Vampire Hunter! |
| Your target is a paranoid war hero. They must exist a Veteran. |
| Your target will curve the law to enact justice. They must be a Vigilante. |
| Your target lies in look. They must be an Ambusher. |
| Your target uses information to silence people. They must be a Blackmailer. |
| Your target gathers information for the Mafia. They must be a Consigliere. |
| Your target is a beautiful person working for the Mafia. They must exist a Consort. |
| Your target makes other people appear to be someone they're non. They must exist a Disguiser. |
| Your target is proficient at forging documents. They must be a Forger. |
| Your target has a desire to deceive. They must be a Framer! |
| Your target is the leader of the Mafia. They must be the Godfather. |
| Your target is skilled at disrupting others. They must exist a Hypnotist. |
| Your target cleans up expressionless bodies. They must exist a Janitor. |
| Your target does the Godfather'southward dirty work. They must be a Mafioso. |
| Your target does not recall their role. They must be an Amnesiac. |
| Your target likes to watch things burn. They must be an Arsonist. |
| Your target wants someone to exist lynched at any cost. They must be an Executioner. |
| Your target wants to exist lynched. They must exist a Jester. |
| Your target wants to impale anybody. They must exist a Serial Killer. |
| Your target simply wants to live. They must exist a Survivor. |
| Your target drinks blood. They must exist a Vampire! |
| Your target howls at the moon. They must be a Werewolf. |
| Your target casts spells on people. They must exist a Witch. |
Controlling a target
- Beginning target: The actor who is controlled. The Witch will visit them.
- If the Witch'south offset target is roleblocked, then the control will have no consequence, unless they are an Escort or Espoused. If they are jailed, you are unable to command them, and different popular belief your target will non receive a bulletin that someone has attempted to control them in jail.
- If your target is a Transporter, Veteran or Retributionist, you are unable to control them.
- If the Witch's offset target has no remaining uses for their ability, the control will accept no issue. (e.g. A Vigilante who has no bullets left.)
- The Witch will know the office of their showtime target.
- The message the Witch volition receive upon controlling someone is the same message that the Consigliere would receive upon investigating someone.
- While Doused players will appear as an Arsonist to the Consigliere, you lot will receive your target's exact role despite them existence Doused or not.
- If more than 1 Witch wants to control a target, the Witch who entered the antechamber last volition exist able to take control.
- The controlled target volition be notified with the same message if multiple Witches endeavor to control them.
- If a thespian has left the game, they cannot be controlled by a Witch. The Witch will still come across the player's role, nevertheless.
- Second target: The controlled player will apply their Night power on the 2d target if the control is successful.
- If the controlled player has a visiting Night ability, they will visit the second target. They will be seen by a Scout and may die to an alerting Veteran or a rampaging Werewolf.
- Witches will not visit the second target. They will not be afflicted past the Werewolf, Veteran, or Lookouts visiting that target.
Controlling a target - Effects on different roles
If Visit is
, then a Watch can meet the Witch's get-go target visit the second target, even if the visit does nix.
If Veteran is
, and then the first target tin be controlled and can be attacked by visiting a Veteran who is on alert as the 2nd target.
If Werewolf is
, and so the first target can be controlled and tin can be attacked by a Werewolf who is the second target during a Full Moon Night (i.e. killed by a rampage assail).
| Role | Special effects on beginning target | Visit | Veteran | Werewolf |
|---|---|---|---|---|
| Vampire Hunter | The Vampire Hunter will bank check the second target. If the 2d target is a Vampire then they volition be staked. | | | |
| Bodyguard | The Bodyguard will protect the 2d target. | | | |
| Doctor | The Doctor volition heal the 2d target. If the 2d target is a revealed Mayor, they volition visit but not heal the 2nd target. | | | |
| Escort | The Escort will roleblock the 2d target. | | | |
| Lookout | The Lookout will sentry the 2d target. Yous will get their results. | | | |
| Investigator | The Investigator will investigate the 2d target. You will get their results. | | | |
| Spy | The Spy volition bug the 2nd target. Yous volition go their results and Mafia visits. | | | |
| Sheriff | The Sheriff will interrogate the second target. Y'all will get their results. | | | |
| Jailor (with executions) | If the second target is the prisoner, the Jailor will execute them (but non during Dark ane). If the 2d target is not the prisoner, the Jailor is prevented from executing their jailed target. | | | |
| Jailor (without executions) | No effect. | | | |
| Mayor (with or without being revealed) | No effect. | | | |
| Medium | No upshot. | | | |
| Retributionist | No effect considering the Retributionist is allowed to the Witch. | | | |
| Transporter | No effect because the Transporter is immune to the Witch. | | | |
| Veteran | No effect because the Veteran is immune to the Witch. The Veteran cannot be controlled into using an warning. If the Veteran chooses to be on alert, the Witch will be killed. | | | |
| Vigilante (with bullets) | Will immediately shoot the second target, even if information technology's Night 1. | | | |
| Vigilante (without bullets) | No effect. | | | |
| Vigilante (afterward shooting a Town member) | No effect. | | | |
| Godfather (with Mafioso who is non role blocked) | Will command the Mafioso to attack the second target. | | | |
| Mafioso (with a Godfather) | No effect because the Godfather overrides the command. The Mafioso will notwithstanding assail the Godfather's target and ignore the Witch. | | | |
| Godfather/Mafioso (solo) | Will assault the 2nd target. | | | |
| Forger (with ability uses) | Will forge the second target if the second target is killed. Costs one use of power, even if the target did not die. If the Forger had planned to forge someone else, their Final Volition and office replaces the new forged target, otherwise, the Last Will is removed. If the Forger did not forge anyone, the target's Last Will is removed, and their office will appear to be Forger. | | | |
| Janitor (with power uses) | Will clean the 2nd target if they are killed. Costs one utilise of ability, even if the target did not die. | | | |
| Forger/Janitor (0 power uses) | No effect. | | | |
| Disguiser | Your second target becomes their first target. Their 2nd target stays the aforementioned.7 | | | |
| Framer | The Framer volition Frame the 2nd target. | | | |
| Consigliere | The Consigliere will check the second target. You will get their results. | | | |
| Blackmailer | The Blackmailer will blackmail the 2nd target. | | | |
| Espoused | The Consort volition roleblock the 2d target. | | | |
| Ambusher | Will set up upwardly an deadfall at the 2nd target. | | | |
| Hypnotist | Will hypnotize the 2d target with whatsoever message was chosen. If no bulletin was chosen, no result. | | | |
| Arsonist | Volition Douse the second target and the Witch. If 2nd target is themselves, they will Douse themselves instead of igniting. | | | |
| Serial Killer | Will attack the 2nd target. | | | |
| Amnesiac | Will visit the 2d target, cannot recall a role. If the Amnesiac is controlled onto themselves, they volition instead recall being an Amnesiac. | | | |
| Jester | No issue. | | | |
| Executioner | No effect. | | | |
| Survivor | No effect. | | | |
| Vampire (on a Dark they can bite) | Volition ignore the Vampire votes and bite the second target. The youngest Vampire will automatically be controlled if the Witch targets any living Vampires. | | | |
| Vampire (on a Night they cannot bite) | Cannot catechumen another thespian. | | | |
| Werewolf (Full Moon) | Witch controls who the Werewolf visits. If the Werewolf is function blocked or controlled to visit themselves, they will stay at domicile and attack the Witch and/or the roleblocker. | | | |
| Werewolf (non-Full Moon) | Will visit the second target. | | | |
| Witch | Your second target becomes their first target. Their second target stays the same.5 | | | |
1 Note: The Godfather volition not be detected past a Lookout or forced to visit a Veteran or Werewolf, merely their Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is part blocked, the Godfather tin can be detected by a Lookout man and die to a Veteran or Werewolf.
2 Notation: If the Godfather is not function blocked, the Mafioso volition not visit the Witch's target. If the Godfather is role blocked, the Witch will exist able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.
iii Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and dice to the Werewolf. If whatsoever of the other alive Vampires are controlled, none of the Vampires will be detected past the Lookout or dice to a Veteran or Werewolf.
four Notation: The Werewolf will stay home and attack themselves, simply they won't dice. They will run into that they accept attacked at least two players which would be the Witch and the Werewolf themselves.
5 Instance:
- Witch 1 wants to control the Vigilante to visit the Jailor.
- Witch 2 controls Witch 1 to visit the Doctor.
Witch one will instead command the Doctor to visit the Jailor.
six Notation: If the Witch/Disguiser doesn't select to target anyone that Night, then the Witch/Disguiser cannot be detected by a Lookout or die to a Veteran or Werewolf.
vii Annotation: Like to a Witch, the Disguiser can be controlled into disguising the second target. However, they cannot be controlled into disguising someone equally the second target.
Strategy
The Witch is a potentially devastating function that has the ability to command someone'south action. This can cause events such equally a making a Serial Killer and Godfather impale someone that will brand them more obvious, or causing a Doctor to heal yous.
Messing with Town roles
- If someone reveals they are a Veteran, it's a good opportunity for you to command someone you want dead and make them target the Veteran; if the Veteran goes on warning, whoever y'all controlled will dice. If your first target is a killing role, however, they may stop up killing the Veteran instead if they did not warning.
- You can avoid a Sheriff, Investigator, or a Lookout from investigating you by having them investigating some other role or themselves. Since y'all get the results they would have normally received, yous may even use them to find an evil role.
- If an Investigator calls you out yous are forced into two positions, claim you were being transported, or that you are a Lookout. The Investigator is one of your biggest foes, and then making sure that Investigators aren't targeting you is one of your highest priorities.
- Take advantage of Vigilantes. If 1 is revealed, forcing him to kill some other Townie, such as a revealed Mayor, will be sure to anger the Town and may assistance you win. Brand sure that they are not a Veteran though, equally challenge Vigilante is a common strategy. All the same, the fact that there's a Witch in game might make information technology harder to control them. (i.due east Jailor on, Escort part blocking them or Transporter transporting them)
- If y'all know who the Jailor is jailing, you can force them to execute their target past controlling the Jailor to target the actor in jail. This can be devastating if the jailed target is an important Town role, specially the Mayor.
- Remember though, that it could be very difficult to actually manage this.
- This also works the other fashion around; if you do non desire a Jailor to execute someone, such as a member of the Mafia, you can strength them to target someone else, and they will not be executed.
- Control a known Escort to part block dangerous Town roles, specially Town Investigative or Town Killing roles.
- Even better, if you send an Escort to a Werewolf (On Full Moon Nights), they volition die and whoever they wrote in their Last Volition as their target will come under suspicion (rather than the actual Werewolf); this can be particularly advantageous if you want to keep a Werewolf from targeting you or some other evil buddy. Yous will also get rid of a Town that could dangerously function block Mafia Killing. Be cautious and to not practise this to a Espoused (unless you're certain you want to side with other evils.), since you volition impale an ally. Note that you will survive throwing an Escort to a Werewolf in this manner.
- Furthermore, if a Mafia Killing role is being repeatedly role blocked by an Escort and is unable to impale, you can liberate them by forcing the Escort to target someone else, specially into a known Serial Killer or Werewolf on a Full Moon.
- Using your powers to impale Townies is not the only strategy a Witch tin can use! If you lot detect someone is a Doctor or Bodyguard, have them target you. You guarantee yourself protection every Night until your unwilling victim is put out of commission. An added advantage of controlling a Bodyguard to protect yourself is that if the Mafia tries to impale you and hits your Bodyguard instead, and the Bodyguard indicated (in their Last Will or in chat) that they were being controlled, then the Mafia volition larn that you're a Witch and volition avoid attacking yous in the hereafter.
- If they are protecting someone important, similar the Mayor or Jailor, this makes this strategy even improve as this gives an opening for your Mafia friends to attack them!
- If the Mafia has an Ambusher, y'all can even ask the Ambusher to target you while you control Boondocks Protectives into yourself, allowing the Mafia to reliably kill 2 Townies per Night! Alternatively you lot can command the Ambusher into other Mafia members to kill pesky Town Investigatives or an Escort.
Controlling evil roles
- Controlling Mafia (especially the Godfather) may exist dangerous as you lot can make them kill Mafia. To avoid this, next time you command a thespian whom you lot are unsure if they are Mafia Killing or not, make them target themselves. If they are the Godfather, the Mafioso volition attack the Godfather, only not kill due to the Godfather's Bones Defence force. However, this will make Mafia waste a kill, and a Spy may charge the Godfather of having defense and push on them. If they are a Mafioso, they will nigh likely ignore your controlling and impale the Godfather'south intended target. However, this is risky because the Godfather might be roleblocked/jailed, not pick a target or just not exist in-game. If they are an Ambusher, they will attack you lot. Yous volition either die, or lose your Basic Defence from their attack, which tin exist detrimental later on on.
- If you detect a Neutral Killing role, you should determine between decision-making them continuously or focusing your attention elsewhere. Decision-making them continuously has the advantage of ensuring your prophylactic, but it has the disadvantage of mostly wasting your capabilities otherwise (since - unless you apply knowledge from previous controls to choose key targets for them - yous're not actually helping them win).
- It's worth noting that continuously controlling a Neutral Killing role volition normally annoy the target and can sometimes lead them to turning against you.
- Controlling a Werewolf is dangerous since if they're function blocked, they'll stay home and kill all their visitors, including you. However, you tin can use them to bargain powerful Binge attacks to whoever you choose.
- Controlling an Arsonist into themselves will cause them to Douse themselves. If you program to team with a dissimilar evil role, this could be a plausible idea to hold them off. Note that if yous don't control them for a Dark they may make clean the gasoline off themselves.
- Even so, if you do Douse an Arsonist, be VERY CAREFUL, every bit you are at present Doused.
Revealing yourself to evil roles and teaming up with them
- If you observe a Neutral Killing role or who the Mafia are, or it would be best to team upward with them because you lot can win with whatsoever non-Boondocks roles. Sometimes it would be best to make friends with both to avoid being killed at Night, but betraying one faction may crusade them to attempt to kill you. Your first target'southward part will be told to you. When y'all observe a non-Boondocks, you can discover a quiet way of talking to them, such every bit a whisper to target A, "I know what yous are; we can work together." But be careful, whispers in a Witch game are often viewed as Witch communicating to squad upward. If you team up with a not-Mafia evil (unless y'all're deliberately whispering your existent role to a Neutral Evil function for a Blackmailer to run across), information technology may be risky to whisper them every bit a Blackmailer may exist in game, hence giving you lot and the evil you side with away to the Mafia.
- It's generally non to your advantage to kill off the Mafia, since you can win with them; however, remember that unlike actual members of the Mafia, you e'er lose if you die and are capable of winning with the other evils. Therefore, you tin kill a member of the Mafia if y'all intend to side with a Neutral Killing role and if the Mafia somehow becomes a threat to you. This isn't gamethrowing, provided that y'all legitimately believe killing them increases your chances of surviving. Similarly, since you take no victory condition subsequently yous die, it isn't gamethrowing to proper noun them in your Last Will (doing so tin can even be a useful threat to keep them from killing you). Part of playing the Witch is almost building trust and cooperation with other evil roles, and having that trust fall autonomously is a legitimate role of the game. That said, siding with the Mafia is usually your best path to victory, so killing them should be avoided whenever possible.
- Another strategy is to whisper to the actor you controlled that yous visited them final Night instead of outright claiming Witch. As your visits leave a notification in chat, they should realize you are the Witch, and the Blackmailer may not suspect anything if you are communicating to a non-Mafia
- It's generally non to your advantage to kill off the Mafia, since you can win with them; however, remember that unlike actual members of the Mafia, you e'er lose if you die and are capable of winning with the other evils. Therefore, you tin kill a member of the Mafia if y'all intend to side with a Neutral Killing role and if the Mafia somehow becomes a threat to you. This isn't gamethrowing, provided that y'all legitimately believe killing them increases your chances of surviving. Similarly, since you take no victory condition subsequently yous die, it isn't gamethrowing to proper noun them in your Last Will (doing so tin can even be a useful threat to keep them from killing you). Part of playing the Witch is almost building trust and cooperation with other evil roles, and having that trust fall autonomously is a legitimate role of the game. That said, siding with the Mafia is usually your best path to victory, so killing them should be avoided whenever possible.
- One way to identify yourself to an evil role the Night after controlling them is to announce you were controlled the next morning. Assuming in that location's only been signs of i Witch up until now, they will ideally realize you lot're lying, which will hint to them that you lot're the actual Witch.
- Be careful, though. Some evil roles might not get the hint, and will still telephone call you out. Or even miss the fact that they were controlled or just non relay that to the balance of the team and as a event make their team think you are Town.
- Information technology is too not a good idea to identify yourself to a Neutral Killing similar this unless they are in a better position than Mafia. Doing this twice in a unmarried game volition give both sides a clear message that yous're two-timing and brand both of them wary of y'all. Not that information technology'due south a secret that yous are, but nonetheless information technology may irritate them.
- You could try and remain silent the whole game and not control anyone. This makes information technology so Lookouts can't see yous and players may think the Witch is away from keyboard, prompting them to target silent players..
- Keep in mind that many evil roles tend to kill serenity players because they are often of import Boondocks members. Alternatively, the Town often targets quiet players considering many evil roles tend to stay quiet besides.
- The downside is that an Investigator can easily bust yous, especially in Ranked Practice or Ranked, and if you claim to be a dissimilar role you may exist executed or lynched otherwise.
- Information technology is more often than not a ameliorate idea overall to squad up with the Mafia or Vampires rather than the Serial Killer if you have the choice. If it comes downward to yous, the Series Killer, and the Godfather, the Serial Killer will likely kill you in social club to secure their victory, whereas the Godfather needs you alive in order to lynch the Serial Killer.
- While you can win with the Werewolf also, y'all're ofttimes better off siding with someone else and trying to have them lynched. This is because the Werewolf is both unique and a visiting part. You lot're at chance of being killed by the Werewolf even if they know you're on their side.
- Vampires are another possible marry. Just be warned that when Vampires attempt to bite y'all, you lot volition either die or lose your Bones Defense instead of being converted, despite the fact that you tin can even so win with them. If you notice a Vampire, whisper to them as soon equally possible so they can know not to bite you. Their numbers will often help prevent yous from being lynched, merely at Night y'all all the same demand to be careful of the Mafia and Neutral Killings. If they doubtable y'all of siding with the Vampires, they could view you as a threat and impale you.
- The Witch is unique amongst other evil roles in that unlike the Serial Killer, you lot generally need to cooperate with someone else to win, as you lack a reliable fashion to communicate different the Mafia.
- If you've decided on one evil role you desire to side with, it tin often be advantageous to throw other evils at a confirmed Veteran. Either they'll kill the Veteran for you, or they'll die and won't be a problem anymore. This can exist a especially useful way to rid yourself of a Werewolf or Arsonist, who can be dangerous to side with (and beneficial for you lot to kill) for the reasons outlined above.
- Publicly claiming Witch is unsafe since it exposes you to Vigilantes, the Jailor, the un-revealed Mayor, and any evil role who fears you lot'll side with someone else, not to mention the mundane danger of being lynched. However, it'south too frequently necessary when you have failed to identify your allies; waiting likewise long to claim is as dangerous, since evil roles volition very probable kill you as they wrap upwards the game.
Claiming a function
- If you lot are going to claim a Boondocks Investigative role, an like shooting fish in a barrel i to choose is Sentry. Not but is a Sentinel'due south Last Will easy to make upward (much meliorate than an Investigator'south), and you can also use who y'all controlled to write downwards visits. If you command player A to visit player B, write in your fake Sentinel Last Will that yous watched player B and that they were visited by A. Any accurate info too writing "no visits" in a fake Lookout Terminal Will will often exist the divergence between you lot being lynched and being pardoned by the Town. Equally the Lookout fits within your investigative results, in the case one investigates you, this is a good possible claim.
- Continue in mind though that in games with more experienced players, you lot might be doubted due to never "watching" the Jailor or simply seeing visiting players that were controlled. If you believe the Jailor was Cleaned without revealing, withal, you may try to claim Sentinel.
- Acting like a Jester or Executioner is another way to reduce the risk that the Mafia volition target you, since they don't demand to kill those roles; however, you face the hazard of being killed by a Vigilante or Jailor, or hung by a Town that misreads your signal. Additionally, this clashes with your Investigator's results; since a neither a Scout nor Forger would generally pretend to exist either, Investigators are probable to presume you are evil.
- A good merits is Investigator, since y'all know the office of the target you claimed, but call up to write an Investigator'southward type of Final Will. Your power gives you a caste of information, which (in an emergency) y'all can use to endeavour and confirm yourself as an investigative past outing a Nighttime killer yous previously controlled. This can be peculiarly useful for discarding one evil role when you've decided to side with another (east.g. to rid of the Werewolf or Arsonist when you intend to side with the Mafia, Vampires or a Serial Killer). This should be washed with caution, however, for a variety of reasons. You ultimately need to side with one evil part or another to win; and what's worse, is that disarming the evil roles that you lot're a Boondocks Investigative function might have y'all killed by the players who are supposed to be on your side. Additionally, the target you controlled will know they were controlled and might figure out that that'due south how y'all identified them, outing you with their final words or in their Concluding Will. If you are making an Investigator'south Final Volition, make sure that you put the correct results and the roles in the right club. Otherwise, you could be seen every bit a struggling Consigliere. Refer to the Investigator page for complete results.
- A way to go around this is to scramble your Dark visits of whom you controlled. In other words, motion your target from i Night to a dissimilar Night, and so on. Of course, a smart histrion could crack the lawmaking, and you could exist busted past a Picket.
- You should almost always declare that you are actually a Witch in the moment you lot think the Town no longer has a majority. This can assistance protect you from being lynched or killed, specially if in that location'south an Arsonist. Even when the Town still has killing roles or still has a majority, information technology can oftentimes be safer than you might recall to declare your truthful office; beginning, many players will take you for a Jester, and second, y'all're low-priority from the Town's perspective - you lot can't kill directly, and they don't actually have to kill you to win (even if there is a Vigilante: if the Vigilante dies the Boondocks wins without harming yous). This doesn't hateful it's safe; Vigilantes and the Jailor in particular are a huge danger to an exposed Witch. But you lot take to counterbalance this against the protection you receive from the Mafia and from Neutral Killing roles.
- Before the ii.2.0.8155 update, the Survivor was the near used Witch claim because the invest results were the same. All the same, y'all can all the same claim it if you don't have a better claim because it also can explicate why you have Basic Defense.
- Like Investigator, a viable merits is Sheriff. Using what yous find from other players'southward investigations, you can help side with the team you want to win with every bit well as making the Town trust you. Nonetheless, Sheriff Last Wills are hands fabricated, then fifty-fifty if you claim you lot constitute a Neutral Killing part and are siding with the Mafia, the Town may doubtable you lot as an Executioner and lynch yous. This is because Sheriff is a mutual Executioner claim. Another reward to the Sheriff merits is that, if y'all should notice a not-Godfather member of the Mafia, you tin can point to them that you are on their side past publicly stating that they are non suspicious. Be cautious, of form, since this will put you under suspicion if they are caught later!
- Some other good simulated claim is Escort. After finding another evil role that y'all desire to team up with, you can tell the player that you role blocked them, and in general, this information will give them enough info to know your function while still making the Boondocks trust you. Similarly, you can claim Transporter and tell your ally that you transported them.
General notes
- When using your power to try and observe out what players are, remember that your primary goal is to impede the Town and to support evil roles; higher up all else, you want to avoid harming the evil roles you need to win with. Therefore, try to brand sure your second target is Town, or at least not-evil, and try to avert deliberately decision-making evil roles unless you're certain you can do good from it or if yous're worried they'll attack yous if you don't. If you've identified someone as evil, don't command players into them unless you know what you're doing, since you probably don't want to kill them past accident.
- When you're experimenting, never brand your victim self-target (unless for achievement purpose or if you lot're absolutely certain you know what you're doing). There are several ways it can become wrong:
- If they're a Mafioso, you'll kill an ally if at that place's no Godfather.
- If they're an Ambusher, they'll kill yous if you practise not have your Basic Defense.
- If they're a Werewolf on a Total Moon Night, you will strength them to stay domicile, killing you in the procedure.
- Most Townies won't have any special outcome when cocky-targeting; you'll waste matter their turn, merely you generally do that by targeting them anywhere else too, and you'll receive info depending on the role.
- The just Townie who will really benefit from y'all forcing to self-target is the Vigilante. You can frequently forcefulness the Vigilante to shoot some other Townie, in which instance the Vigilante will commit suicide the following Night.
- Roles similar the Investigator, Lookout man, Dr., Bodyguard, and Sheriff will not know who they are visiting if you command them into a certain player. For example, if a Sheriff chooses to interrogate the Mafioso, but is controlled past a Witch to look at the Dr., the upshot would be the same as if they had originally chosen to interrogate the Doctor. For Town Investigatives, however, considering the user knows they are controlled, they volition unremarkably cease upward scrapping the data for that Nighttime, regardless of the event, since there is typically no way of finding out who they ended up really investigating.
Advanced Notes
Friendships
- If you found the Godfather or Serial Killer and want to brand sure they practice non attack you if you finish controlling them, you should whisper to them non to attack you.
- Whispering to a killing role that you have found is incredibly beneficial and near of the fourth dimension they will accept your help. After all, you both take basically the same goals in mind and killing roles are unremarkably alone, with the exception of Godfather unless all of the Mafia have died, thus partnering with you lot ensures them your support and another vote, which tin exist devastating.
- However, in the unlikely result that the killing role that you lot have establish decides to plow against you, you may want to "inform" them that their names will be in your Concluding Volition, forth with their roles and likewise the reason why you believed they were bad. This will most probably either enrage them and make them kill you out of spite, in which case you may also screw them over, or brand them cooperate. This is a chip of a dodgy, unwanted friendship, but sometimes still needed for yous to win.
- While y'all can't directly apply them to win, you tin impede the Boondocks by assisting Executioners and Jesters you discovered through your ability. In All Whatsoever, y'all can fifty-fifty side with an Executioner by backing them up when they brand an allegation (claiming some other Boondocks Investigative part if necessary), then challenge to be a 2nd Executioner yourself to protect yourself from being killed at Night. It's not unusual to have multiple Executioners with the same target in that mode.
Who to control and when
You want to ensure equally many Town members die every bit possible and that your killing friend is non suspected. Every bit a Witch, more attending to the roles is needed as you need to ensure that your allies survive. Townies are always the beginning killing priority considering if worse comes to worst, they are the only group you cannot win with.
For case: Yous have found the Mafioso early in the game and yous know who the rest of the Mafia are. If one of the Mafia (east.g. the Blackmailer or Consigliere) are found out by an Investigator, then you may desire to try to destroy their plan or ensure that the Boondocks forgets about it. Y'all tin exercise this past telling the Mafia to attack someone who was supporting the accusation and you yourself can control a Doctor to heal the defendant. This weakens the allegation and lessens the take a chance the accused player will exist shot by a Vigilante or executed by a Jailor.
The reason why you should not be attacking an Investigator or Sheriff themselves is that this more often than not enrages the Boondocks more and almost players will make the connection that whom they have accused has killed them to endeavour and rid of any suspicion. The Investigator or Sheriff may become a affair and in most likelihood, the accused will be lynched.
Dangers
The Witch tin can exist incredibly powerful and incredibly dissentious; however, it is up to you to use your mind and figure out what to do. Merely be aware of potential dangers.
Lookout: If you take been consistently controlling a Town Protective role to heal yourself so a smart Lookout might visit the Boondocks Protective to see who has been visiting them. Ignore this danger if the Boondocks Protective function has not been saying they are repeatedly controlled or if you desperately need protection that Night. Also, if you command a Lookout into themselves, some other Lookout could find this and telephone call y'all out.
Veteran: Pay attention to who this function has killed and guess/approximate how many alerts they have left. If they have used all three so practice not bother killing them, as they cannot practice anything anymore, and are not worth your time. Even so, if they have confirmed their office equally Veteran, and they do not take whatsoever alerts left, then, it will exist best to kill them off to lower the town's majority voting power.
Investigators: An Investigator volition see you as Lookout, Forger or Witch; since this has one Town option, many of them will likely call yous out. Witches are low-priority from the Town'southward perspective (since you don't kill directly), simply you could still exist killed, especially if no other leads have been institute. Lookout is non the worst claim, but since it'due south merely ane Town role as opposed to two evil roles, you'll likely be pressed harder. Sometimes, the appropriate thing to do is admit to being a Witch; this may allow evils to side with yous, and tardily in the game (when they're at risk of losing the majority if they don't hang a killer), the Boondocks might non be able to spare the time to hang you lot. It is best not to admit your identity in Ranked. If information technology's early on in the game, yous can accuse the Investigator of being an Executioner, only this is dangerous, since they can oftentimes show themselves by posting their volition.
Others: Sheriffs are not a huge danger to you, since you show up as not suspicious; if you are accused by one, either you were framed, or it'south a Jester or other evil roles trying to stir up suspicion. React the way an innocent Townie would; enquire for their Concluding Will or other details to bear witness their role, propose you may take been framed (which a Spy may be able to ostend), call them out equally an Executioner when they neglect to provide corroborating information and so on.
Early game: You are about vulnerable early on game because you lot do non know any roles and you will be discovered immediately if someone just points out that there is a Witch. In the early part of the game, pay attention to how players act and what that may mean their part is. Discovering an of import role early is your precious key to winning the game, so use whatsoever you lot can to protect it (without having yourself lynched, obviously). Still, if at that place seems to be solid evidence that your potential ally has been discovered, it would exist smarter to add to the prosecution and completely ignore them. Early on game is when most Witches will fall brusque. If someone suspects you of being a Witch, information technology's best y'all don't control them, because then they may phone call you out to strengthen their claim, and yous volition immediately be lynched or killed past a Vigilante or Jailor.
Last Will: In your Last Volition, you lot can keep a tape of who y'all control and what. This is useful for your own records, and the cognition that your Last Will likely incriminates them volition keep smarter Dark killers from killing yous if they've identified y'all. If you lot wish, yous tin can delete or edit your Last Will if you expect to be hung in lodge to avert incriminating evil roles; still, note that yous're not required to do then. Witches accept to be live to win and always lose the game when killed, so (unlike actual members of the Mafia and Vampires) it's not gamethrowing for you to incriminate your fellow evil roles when you die. Simply retrieve that evil roles that are involved in two or more consecutive games may kill the Witch out of spite before the Witch can notice them.
Trivia
- Prior to Version 1.five.nine, the Witch would not know the office of their target.
- Prior to Version one.six, Vampires would exist unable to bite and kill a Witch, and would receive an immune bulletin.
- According to a poll fabricated past Naru2008, the Witch is the second near loved role in Town of Salem with 215 votes. The reasons why players love this role is considering they loved screwing effectually with all of the Town roles, and it gave them a sense of power.
- Witch does not win with other Witch players if they are expressionless.
- The Witch is the but role that does not exist in the Coven Expansion.
- A Forger tin, nevertheless, choose to forge someone as a Witch in the Coven Expansion, which confirms the Forger's existence.
History
- 3.2.five
- Fixed an accidental nerf to the Witch that resulted from the secondary targeting changes, whereby they could not make their target target themselves.
- 3.2.iv
- Witch now uses in-place secondary targeting rather than a slide-out secondary bill of fare.
- Witch can now receive messages from their target (e.g. controlling a Sheriff and finding someone as "suspicious").
- ii.five.5.12200
- 2.iii.2.9706
- A Witch decision-making a Vigilante to kill another Townie with only those three alive now results in a Witch victory over a Town victory.
- Witch is no longer in visions.
- 2.0.0.6501
- Witch now lives from the beginning harmful Basic Attack.
- i.v.9.4557
- Witch at present sees the function of the actor they command.
- Beta 0.8.one
- Town vs. Witch and Werewolf stalemate fixed.
- Fixed issue with Witch Night menu.
- Boondocks of Salem Release
- Introduced.
Source: https://town-of-salem.fandom.com/wiki/Witch
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